Robot with strength determined via dice roll as well as the difficulty of the world around him.

D and A for Horizontal movement 

Space to jump 

RMB to shoot


Made By ScottlandX5 and SuperGoodName

StatusReleased
PlatformsHTML5
Rating
Rated 1.0 out of 5 stars
(1 total ratings)
AuthorSuperGoodName
GenrePlatformer
Made withUnity
TagsRobots

Comments

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The player sticks to walls if you  jump and then walk in the direction of the wall which feels odd. If you don't want this to happen you can create a physics material 2D with all values (friction, ect) set to 0 and then attach it to the collider 2D that you use for your player. This souldn't really affect anything else in your game only the sticking to walls part. Aside from that it's fun to play.

Thanks for the feedback the friction thing was something I noticed just didn't  have the time to fix, glad you enjoyed it though.